The puzzles are simplistic, requiring you to learn an ability, equip the corresponding body part and select it in a menu wheel when you’re in the right position. Stuffy feels stiff to control and I simply found myself running or performing actions that were as hollow as an action adventure game could get. You can uncover new patterns for Stuffy, caves with artwork sprawled around the walls within it and story beats that reveal Glitch’s past before encountering Stuffy that he cannot remember.Īside from the game’s charm, I found Woven to lack in its core gameplay experience. The game’s collection aspect provides much needed depth to the game’s experience. lighting a cave and scanning new patterns found in the worlds). Glitch provides more variety in Woven’s gameplay, performing more abilities that a stuffed toy could not (e.g. Think Navi but with less talking and more action. Whilst doing so, I found myself going deeper down the rabbit hole to which I felt like I was creating an abomination like Frankenstein’s Monster.Īt the beginning of your journey, you find a little mechanical firefly named Glitch who helps you on your adventure. Upon completing them, you can equip these body parts at knitting stations when you interact with them. Whilst these mini-games are by no means challenging, the charm of it all is enough to look upon it with fondness. To obtain them, you’ll stumble across other machines that you’re required to solve a rhythm mini-game of sorts for. These new body parts for Stuffy provides a level of depth to the gameplay that would be lost without it. Your manoeuvres are limited to moving around and performing simple actions, but you can customise these actions and abilities by swapping out body parts based off of different body part designs. Woven is a much slower-paced game than you would initially expect.
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